Description
PolyDivider is a Cinema 4D Deformer plugin that makes polygon subdivisions with procedural algorithm designed to produce random geometric patterns based on a rectangle.
The idea came from the type of diagrams called “treemaps”, that takes a rectangle and splits it vertically and then horizontally. The outcome is fed to the loop, again and again, depending on the number of user defined iterations. A seed value and slight alterations of the algorithm produce a variety of results.
Here is some examples of the this technique created by Dimitris Ladopoulos with Houdini:
![Polygon Subdivide Algorithm](https://mikeudin.net/wp-content/uploads/2020/04/algorithm-12.gif)
Requirements
PolyDivider required Cinema 4D R20 and upper, Win/Mac
Current Known Limitations
- Plugin interprets N-gons like subdivided polygons
- Extrude Inner function do not working with non planar polygons
How it works
![cinema4d polydivider plugin](https://mikeudin.net/wp-content/uploads/2020/04/polydivider_attributes.png)
Iterations
Seed
Variation
Offset
Scale
Extrude and Extrude Inner
Fields
Slide Examples
Reviews
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